#This file contains all the possible game sounds
music:
    desert_train: "~res:/Music/Desert_Airfield.mp3"
    desert_train_02: "~res:/Music/Desert_Airfield.mp3"
    desert_train_03: "~res:/Music/Desert_Airfield.mp3"
    karelia: "~res:/Music/Russian_Prokhorovka.mp3"
    karieri: "~res:/Music/America_Overlord.mp3"
    erlenberg: "~res:/Music/Europe_Mannerheim.mp3"
    amigosville: "~res:/Music/America_Lakville.mp3"
    amigosville_02: "~res:/Music/America_Lakville.mp3"
    amigosville_03: "~res:/Music/America_Lakville.mp3"
    rudniki: "~res:/Music/Europe_Himmelsdorf.mp3"
    tutorial: "~res:/Music/Europe_Mannerheim.mp3"
    medvedkovo: "~res:/Music/Europe_Mannerheim.mp3"
    medvedkovo_02: "~res:/Music/Europe_Mannerheim.mp3"
    medvedkovo_03: "~res:/Music/Europe_Mannerheim.mp3"
    fort: "~res:/Music/Europe_Mannerheim.mp3"
    savanna: "~res:/Music/Desert_Sand_River.mp3"
    asia: "~res:/Music/Japan.mp3"
    mountain: "~res:/Music/America_Overlord.mp3"
    malinovka: "~res:/Music/Russian_Prokhorovka.mp3"
    pliego: "~res:/Music/Europe_Ruinberg.mp3"
    ordeal: "~res:/Music/Europe_Ruinberg.mp3"
    port: "~res:/Music/America_Lakville.mp3"
    canal: "~res:/Music/Russian_Malinovka.mp3"
    himmelsdorf: "~res:/Music/Europe_Himmelsdorf.mp3"
    holmeisk: "~res:/Music/Europe_Ruinberg.mp3"
    lake: "~res:/Music/Desert_Airfield.mp3"
    italy: "~res:/Music/Europe_Ruinberg.mp3"
    test: "~res:/Music/America_Lakville.mp3"
    milbase: "~res:/Music/Japan.mp3"
    milbase_02: "~res:/Music/Japan.mp3"
    milbase_03: "~res:/Music/Japan.mp3"
    milbase_04: "~res:/Music/Japan.mp3"
    milbase_05: "~res:/Music/Japan.mp3"
    canyon: "~res:/Music/America_Lakville.mp3"
    rock: "~res:/Music/America_Overlord.mp3"
    skit: "~res:/Music/Europe_Himmelsdorf.mp3"
    grossberg: "~res:/Music/Chinese.mp3"
    lumber: "~res:/Music/Europe_Ruinberg.mp3"
    faust: "~res:/Music/Europe_Himmelsdorf.mp3"
    neptune: "~res:/Music/Europe_Ruinberg.mp3"
    forgecity: "~res:/Music/America_Overlord.mp3"
    rift: "~res:/Music/Europe_Mannerheim.mp3"
    idle: "~res:/Music/America_Lakville.mp3"
    aftershot_victory: "~res:/Music/aftershot/victory.mp3"
    aftershot_draw: "~res:/Music/aftershot/draw.mp3"
    aftershot_defeat: "~res:/Music/aftershot/defeat.mp3"
    aftershot_bought_module: "~res:/Music/aftershot/bought_module.mp3"
ambient:
    amigosville: "ambient/wind/wind_and_leaves"
    amigosville_02: "ambient/wind/wind_and_leaves"
    amigosville_03: "ambient/wind/wind_and_leaves"
    desert_train: "ambient/wind/wind_desert"
    desert_train_02: "ambient/wind/wind_desert"
    desert_train_03: "ambient/wind/wind_desert"
    erlenberg: "ambient/wind/wind_vast"
    fort: "ambient/wind/wind_polygon"
    karelia: "ambient/wind/wind_and_leaves"
    karieri: "ambient/wind/wind_desert_mountain"
    medvedkovo: "ambient/wind/wind_winter_howl"
    medvedkovo_02: "ambient/wind/wind_winter_howl"
    medvedkovo_03: "ambient/wind/wind_winter_howl"
    rudniki: "ambient/wind/wind_polygon"
    tutorial: "ambient/wind/wind_and_leaves"
    mountain: "ambient/wind/wind_vast"
    asia: "ambient/wind/wind_crickets"
    savanna: "ambient/wind/wind_desert"
    malinovka: "ambient/wind/wind_winter_howl"
    pliego: "ambient/wind/wind_sea"
    ordeal: "ambient/wind/wind_polygon_ordeal"
    port: "ambient/wind/wind_vast"
    canal: "ambient/wind/wind_and_leaves"
    lake: "ambient/wind/wind_vast"
    himmelsdorf: "ambient/wind/wind_polygon"
    holmeisk: "ambient/wind/wind_desert"
    italy: "ambient/wind/wind_and_leaves"
    test:  "ambient/wind/wind_polygon"
    milbase: "ambient/milbase/wind_milbase"
    milbase_02: "ambient/milbase/wind_milbase"
    milbase_03: "ambient/milbase/wind_milbase"
    milbase_04: "ambient/milbase/wind_milbase"
    milbase_05: "ambient/milbase/wind_milbase"
    canyon: "ambient/wind/wind_desert"
    rock: "ambient/milbase/wind_milbase"
    skit: "ambient/milbase/wind_milbase"
    grossberg: "ambient/milbase/wind_crickets"
    lumber: "ambient/milbase/wind_crickets"
    faust:  "ambient/wind/wind_polygon"
    neptune: "ambient/wind/wind_and_leaves"
    forgecity: "ambient/milbase/wind_crickets"
    rift: "ambient/wind/wind_sea"
    idle: "ambient/wind/wind_vast"
sounds:
    GUN_RELOAD: "GUI/notifications_FX/gun_reloaded"
    ENEMY_SIGHTED: "megumin_voice_mod/notifications_VO/hakken"
    PLAYER_SIGHTED: "megumin_voice_mod/notifications_VO/lamp"
    BASE_CAPTURE_ALLY: "GUI/notifications_FX/base_capture_ally"
    BASE_CAPTURE_ENEMY: "GUI/notifications_FX/base_capture_enemy"
    BASE_CAPTURE_FINISH: "GUI/notifications_FX/base_capture_finish"
    CAPTURE_POINT_PC: "GUI/notifications_FX/capture_point_PC"
    CAPTURE_POINT_NPC: "GUI/notifications_FX/capture_point_NPC"
    CAPTURE_POINT_PC_END: "GUI/notifications_FX/capture_point_PC_end"
    CAPTURE_POINT_NPC_END: "GUI/notifications_FX/capture_point_NPC_end"
    VICTORY_PC: "GUI/notifications_FX/victory_PC"
    VICTORY_NPC: "GUI/notifications_FX/victory_NPC"
    FIRE_STARTED_FX: "tank_physics/tank_breakdown/fire_started_FX"
    ZOOM_IN: "GUI/notifications_FX/zoom_in"
    ZOOM_OUT: "GUI/notifications_FX/zoom_out"
    AUTO_ON: "megumin_voice_mod/notifications_VO/lock_on"
    AUTO_OFF: "megumin_voice_mod/notifications_VO/unlock"
    AIMING_ENDED: "GUI/notifications_FX/sight_convergence"
    PERK_SKILLED_RANGING: "GUI/notifications_FX/perk_shooter"
    PERK_SKILLED_RANGING_ACTIVATE: "GUI/notifications_FX/perk_shooter max"
    VOICE_ENEMY_KILLED: "megumin_voice_mod/notifications_VO/enemy_killed_by_player" #готов!
    VOICE_ALLY_KILLED: "megumin_voice_mod/notifications_VO/ally_killed_by_player"
    VOICE_VEHICLE_DESTROYED: "megumin_voice_mod/notifications_VO/vehicle_destroyed" #уничтожен
    TASK_COMPLETE: "GUI/notifications_FX/task_complete"
    TASK_NEW: "GUI/notifications_FX/task_new"
    CHAT_NOTIFICATION: "GUI/notifications_FX/minimap_attention"
    RIBBON_GOT: "GUI/notifications_FX/stripe"
    VOICE_START_BATTLE: "megumin_voice_mod/notifications_VO/start_battle"
    ENEMY_HP_DAMAGED_BY_PROJECTILE_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_by_player" #попал и пробил
    ENEMY_HP_DAMAGED_BY_PROJECTILE_AND_CHASSIS_DAMAGED_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_by_player" #попал и повредил ходовую
    ENEMY_HP_DAMAGED_BY_PROJECTILE_AND_GUN_DAMAGED_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_by_player" #попал и повредил орудие
    ENEMY_HP_DAMAGED_BY_EXPLOSION_AT_DIRECT_HIT_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_by_player" #попал и повредил
    ENEMY_RICOCHET_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_ricochet_by_player" #рикошет
    ENEMY_NO_HP_DAMAGE_AT_ATTEMPT_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_not_pierced_by_player" #попал и не пробил
    ENEMY_NO_HP_DAMAGE_AT_ATTEMPT_AND_CHASSIS_DAMAGED_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_crit_by_player" #не пробил, но повредил ходовую
    ENEMY_NO_HP_DAMAGE_AT_ATTEMPT_AND_GUN_DAMAGED_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_crit_by_player" #не пробил, но повредил орудие
    ENEMY_NO_HP_DAMAGE_AT_NO_ATTEMPT_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_crit_by_player" #попал но не повредил
    ENEMY_NO_HP_DAMAGE_AT_NO_ATTEMPT_AND_CHASSIS_DAMAGED_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_crit_by_player" #попал и повредил ходовую
    ENEMY_NO_HP_DAMAGE_AT_NO_ATTEMPT_AND_GUN_DAMAGED_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_pierced_crit_by_player" #попал и повредил орудие
    ENEMY_NO_PIERCING_BY_PLAYER: "megumin_voice_mod/notifications_VO/armor_not_pierced_by_player" #попал и не пробил
    ENEMY_FIRE_STARTED_BY_PLAYER: "megumin_voice_mod/notifications_VO/enemy_fire_started_by_player" #враг горит
    BUTTON_BATTLE: "GUI/buttons/play"
    BUTTON_CHOOSE: "GUI/buttons/choose"
    BUTTON_OK: "GUI/buttons/ok"
    BUTTON_CANCEL: "GUI/buttons/cancel"
    BUTTON_CHECKBOX: "GUI/buttons/checkbox"
    BUTTON_CAROUSEL: "GUI/buttons/carousel"
    BUTTON_DRAG: "GUI/buttons/drag"
    BUTTON_BUY: "GUI/buttons/buy"
    BUTTON_SELL: "GUI/buttons/sell"
    BUTTON_MODULE_INSTALL: "GUI/buttons/module_install"
    BUTTON_OPEN: "GUI/buttons/open"
    BUTTON_CLOSE: "GUI/buttons/close"
    LIST_FILTER_SHOW: "GUI/buttons/filter_open"
    LIST_FILTER_HIDE: "GUI/buttons/filter_close"
    HANGAR_HINT: "GUI/buttons/hint"
    PREBATTLE_TIMER: "megumin_voice_mod/notifications_VO/timer"
    TUTORIAL_ERROR: "GUI/buttons/error"
    PREMIUMIZATION_ON: "GUI/buttons/premialization_on"
    PREMIUMIZATION_OFF: "GUI/buttons/premialization_off"
    QUESTS_STATUS_COMPLETE: "GUI/buttons/bz_ok"
    QUESTS_STATUS_FAIL: "GUI/buttons/bz_no"
    QUESTS_REFRESH: "GUI/buttons/bz_new"
    QUESTS_MOVE_TO_CASE: "GUI/buttons/bz_out"
    QUESTS_REWARD: "GUI/buttons/bz_reward"
    CHEST_OPENING: "GUI/buttons/box_prize"
    CHEST_OPENING_EMPTY: "GUI/buttons/box_not_prize"
    CHEST_REWARD: "GUI/buttons/whoosh_prize"
    QCOMMAND_POSITIVE: "GUI/notifications_FX/quick_commands/positive"
    QCOMMAND_NEGATIVE: "GUI/notifications_FX/quick_commands/negative"
    QCOMMAND_HOLD_POSITION: "GUI/notifications_FX/quick_commands/reloading"
    QCOMMAND_HELP_ME: "GUI/notifications_FX/quick_commands/help_me"
    QCOMMAND_CAPTURE_BASE: "GUI/notifications_FX/quick_commands/capture_base"
    QCOMMAND_DEFEND_BASE: "GUI/notifications_FX/quick_commands/defend_base"
    QCOMMAND_ATTACK: "GUI/notifications_FX/quick_commands/attack"
    QCOMMAND_ATTACK_TARGET: "GUI/notifications_FX/quick_commands/attack_target"
    QCOMMAND_MENU_OPEN: "GUI/notifications_FX/quick_commands/open"
    QCOMMAND_MENU_CLOSE: "GUI/notifications_FX/quick_commands/close"
    CHAT_TO_SQUAD: "GUI/notifications_FX/chat/chat_to_squad"
    CHAT_TO_ALLIES: "GUI/notifications_FX/chat/chat_to_allies"
    CHAT_TO_ALL: "GUI/notifications_FX/chat/chat_to_all"
    CHAT_FROM_SQUAD: "GUI/notifications_FX/chat/chat_from_squad"
    CHAT_FROM_ALLIES: "GUI/notifications_FX/chat/chat_from_allies"
    CHAT_FROM_ALL: "GUI/notifications_FX/chat/chat_from_all"
    RECEIVE_MESSAGE: "GUI/buttons/receive_message"
    RECEIVE_SQUAD_REQUEST: "GUI/buttons/receive_squad_request"
    RECEIVE_NEWS: "GUI/buttons/receive_news"
    SHELLS_OPEN: "GUI/notifications_FX/shells_open"
    SHELLS_CHOOSE: "GUI/notifications_FX/shells_choose"
    SHELLS_CLOSE: "GUI/notifications_FX/shells_close"
    EQUIPMENT_MEDIKIT: "GUI/notifications_FX/medikit"
    EQUIPMENT_ADRENALIN_START: "GUI/notifications_FX/adrenalin_start"
    EQUIPMENT_ADRENALIN_END: "GUI/notifications_FX/adrenalin_off"
    EQUIPMENT_REPAIRKIT: "GUI/notifications_FX/repair"
    EQUIPMENT_AFTERBURNER_START: "GUI/notifications_FX/furious_start"
    EQUIPMENT_AFTERBURNER_END: "GUI/notifications_FX/furious_off"
    EQUIPMENT_RECOVERKIT: "GUI/notifications_FX/restorer"
    EQUIPMENT_EXTINGUISHER: "GUI/notifications_FX/fire_extinguisher"
    SNIPER_ON: "GUI/notifications_FX/snipermode_on"
    SNIPER_OFF: "GUI/notifications_FX/snipermode_off"
    fire_started: "megumin_voice_mod/notifications_VO/fire_started" #Танк горит
    fire_stopped: "megumin_voice_mod/notifications_VO/fire_stopped" #Пожар потушен
    track_destroyed: "megumin_voice_mod/notifications_VO/track_destroyed"
    track_damaged: "megumin_voice_mod/notifications_VO/track_damaged"
    track_functional: "megumin_voice_mod/notifications_VO/track_functional"
    track_functional_can_move: "megumin_voice_mod/notifications_VO/track_functional_can_move"
    gun_damaged: "megumin_voice_mod/notifications_VO/gun_damaged"
    gun_destroyed: "megumin_voice_mod/notifications_VO/gun_destroyed"
    gun_functional: "megumin_voice_mod/notifications_VO/gun_functional"
    radio_damaged: "megumin_voice_mod/notifications_VO/radio_damaged"
    surveying_devices_damaged: "megumin_voice_mod/notifications_VO/surveying_devices_damaged"
    surveying_devices_functional: "megumin_voice_mod/notifications_VO/surveying_devices_functional"
    surveying_devices_destroyed: "megumin_voice_mod/notifications_VO/surveying_devices_destroyed"
    turret_rotator_damaged: "megumin_voice_mod/notifications_VO/turret_rotator_damaged"
    turret_rotator_functional: "megumin_voice_mod/notifications_VO/turret_rotator_functional"
    turret_rotator_destroyed: "megumin_voice_mod/notifications_VO/turret_rotator_destroyed"
    ammo_bay_damaged: "megumin_voice_mod/notifications_VO/ammo_bay_damaged"
    engine_functional: "megumin_voice_mod/notifications_VO/engine_functional"
    engine_destroyed: "megumin_voice_mod/notifications_VO/engine_destroyed"
    engine_damaged: "megumin_voice_mod/notifications_VO/engine_damaged"
    fuel_tank_damaged: "megumin_voice_mod/notifications_VO/fuel_tank_damaged"
    radioman_killed: "megumin_voice_mod/notifications_VO/radioman_killed"
    loader_killed: "megumin_voice_mod/notifications_VO/loader_killed"
    gunner_killed: "megumin_voice_mod/notifications_VO/gunner_killed"
    driver_killed: "megumin_voice_mod/notifications_VO/driver_killed"
    commander_killed: "megumin_voice_mod/notifications_VO/commander_killed"
    AMBIENT_LOGIN: "hangar/ambient/loginscreen_v1/loginscreen"
free_data_groups:
    BATTLE_GROUP:
     -
      "GUI/notifications_FX"
     -
      "guns/cannonade"
     -
      "guns/tracers"
     -
      "guns/gun_huge"
     -
      "guns/gun_large"
     -
      "guns/gun_main"
     -
      "guns/gun_medium"
     -
      "guns/gun_small"
     -
      "guns/gun_automatic"
     -
      "hits/surface_hits"
     -
      "hits/tank_death"
     -
      "hits/hits_tank_pc"
     -
      "hits/hits_tank_npc"
     -
      "megumin_voice_mod/notifications_VO"
     -
      "objects/snow"
     -
      "objects/falling"
     -
      "objects/wood"
     -
      "objects/metal"
     -
      "objects/structures"
     -
      "objects/stone"
     -
      "objects/fence"
     -
      "objects/linen"
     -
      "objects/ceramic"
     -
      "objects/special"
     -
      "tank_physics/collision"
     -
      "tank_physics/tank_breakdown"
     -
      "tank_physics/tank_repair"
     -
      "tank_physics/tank_burning"
     -
      "tanks/pc"
     -
      "tanks/npc"
     -
      "combat_atmosphere/combat_atmosphere"
     -
      "ambient/wind"
     -
      "ambient/water"
     -
      "ambient/amigosville"
     -
      "ambient/asia"
     -
      "ambient/mountain"
    HANGAR_GROUP:
     -
      "hangar/ambient"